AI Insights · Timothy · October 2021
Top 5 Waifu Games Performance in South America Q3 2021
In Q3 2021, the top 5 Waifu games in South America showed varied performance in terms of downloads, revenue, and active users on a unified platform.
In Q3 2021, the top 5 Waifu games in South America demonstrated diverse performance metrics on a unified platform, combining data from both iOS and Android. The data, sourced from Sensor Tower, reveals interesting trends in weekly downloads, revenue, and active users for each game.
Honkai Impact 3rd saw significant fluctuations in weekly revenue, peaking at approximately $39K in mid-August. Weekly downloads for the game started strong at about 57K in mid-July but gradually declined to around 16K by the end of September. Active users also showed a downward trend, from around 224K in mid-July to about 139K by the end of the quarter.
KonoSuba: Fantastic Days, which launched in mid-August, experienced an impressive start with weekly downloads hitting a high of 220K in its first week. Revenue mirrored this trend, peaking at approximately $15K in late August. However, both metrics saw a steady decline towards the end of September, with downloads falling to around 19K and revenue to about $4K. Active users followed a similar pattern, starting at 141K and decreasing to about 66K by the end of the quarter.
Azur Lane had relatively stable weekly revenue, with a notable peak of around $14K at the end of September. Weekly downloads exhibited minor fluctuations, starting at around 1.7K in early July and peaking at about 5.4K in mid-September. Active users increased steadily, reaching a high of approximately 7.4K in mid-September before slightly declining to around 7K by the end of the month.
Idle Angels: Goddess' Warfare showed a consistent increase in weekly revenue, reaching about $2.4K in early August. Weekly downloads were relatively modest, peaking at around 1.8K in mid-August. Active users followed a similar trend, increasing from about 329 in late June to around 1.7K in mid-August, before stabilizing at around 1.1K by the end of September.
Girl Cafe Gun, which launched in early August, had a strong start with weekly downloads peaking at around 5.9K in early September. Revenue saw a gradual increase, reaching approximately $836 in mid-September. However, downloads dropped significantly towards the end of the month, falling to just 23 in the last week of September.
These trends highlight the dynamic nature of the mobile gaming market in South America, especially for Waifu games. For more detailed insights and data, visit Sensor Tower.